Sonic lost world русификатор зс
The game began development shortly after the 2010 release of Sonic Colors . It was designed to be streamlined, simple, and fluid in movement and design, using a novel tube-like level design style and a simple, bright color scheme. The game received mixed reviews upon release; its controls and the Deadly Six were frequently criticized, but its visuals and audio were seen positively. Downloadable content was released both alongside and after the game's release, adding features such as additional levels and a new type of Wisp power.
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At the Summer of Sonic 2013 convention, Takashi Iizuka stated that Sega wanted " Mario fans" to play Sonic Lost World , due to the slower-balanced platforming used in Sonic Lost World .  Iizuka also revealed that the game had been under development for a full two and half years, starting during Sonic Generations ' development as a prototype of the different geometries. [ citation needed ]